Publications
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Proof Number Based Monte-Carlo Tree Search
Jakub Kowalski, Elliot Doe, Mark H. M. Winands, Daniel Górski, Dennis J. N. J. Soemers
IEEE Transactions on Games, 2024
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Introducing Tales of Tribute AI Competition
Jakub Kowalski, Radosław Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik
IEEE Conference on Games, 2024
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GameTable Working Group 1 meeting report on search, planning, learning, and explainability
Dennis J.N.J. Soemers, Jakub Kowalski, Éric Piette, Achille Morenville, Walter Crist
ICGA Journal, Volume 46, Number 1, pages 28-35, 2024
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Selective Population Protocols
Adam Gańczorz, Leszek Gasieniec, Tomasz Jurdzinski, Jakub Kowalski, Grzegorz Stachowiak
Symposium on Stabilization, Safety and Security of Distributed Systems, 2024
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Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)
Michał Maras, Michał Kępa, Jakub Kowalski, Marek Szykuła
AAAI Conference on Artificial Intelligence, Volume 36, Number 21, pages 23576-23578, 2024
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Summarizing Strategy Card Game AI Competition
Jakub Kowalski, Radosław Miernik
IEEE Conference on Games, 2023
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Split Moves for Monte-Carlo Tree Search
Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Mark H. M. Winands
AAAI Conference on Artificial Intelligence, 2022
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Developing a Successful Bomberman Agent
Dominik Kowalczyk, Jakub Kowalski, Hubert Obrzut, Michał Maras, Szymon Kosakowski, Radosław Miernik
International Conference on Agents and Artificial Intelligence, Volume 2, pages 335-344, 2022
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Evolving Evaluation Functions for Collectible Card Game AI
Radosław Miernik, Jakub Kowalski
International Conference on Agents and Artificial Intelligence, Volume 3, pages 253-260, 2022
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Efficient Reasoning in Regular Boardgames
Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Andrzej Tkaczyk
IEEE Conference on Games, pages 455-462, 2020
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Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes
Jakub Kowalski, Radosław Miernik
IEEE Congress on Evolutionary Computation, 2020
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Experimental Studies in General Game Playing: An Experience Report
Jakub Kowalski, Marek Szykuła
AAAI Workshop on Reproducible AI (RAI), 2020
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A note on the empirical comparison of RBG and Ludii
Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła
arXiv preprint, 2019
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Regular Boardgames
Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła
AAAI Conference on Artificial Intelligence, Volume 33, Number 1, pages 1699-1706, 2019
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Implementing Propositional Networks on FPGA
Cezary Siwek, Jakub Kowalski, Chiara F. Sironi, Mark H. M. Winands
AI 2018: Advances in Artificial Intelligence, Volume 11320 of LNCS, pages 133-145, 2018
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Regular Language Inference for Learning Rules of Simplified Boardgames
Jakub Kowalski, Andrzej Kisielewicz
IEEE Conference on Computational Intelligence and Games, pages 78-85, 2018
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Strategic Features and Terrain Generation for Balanced Heroes of Might and Magic III Maps
Jakub Kowalski, Radosław Miernik, Piotr Pytlik, Maciej Pawlikowski, Krzysztof Piecuch, Jakub Sękowski
IEEE Conference on Computational Intelligence and Games, pages 86-93, 2018
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Mapping Chess Aesthetics onto Procedurally Generated Chess-Like Games
Jakub Kowalski, Antonios Liapis, Łukasz Żarczyński
EvoApplications 2018: Applications of Evolutionary Computation, Volume 10784 of LNCS, pages 325--341, 2018
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Text-based Adventures of the Golovin AI Agent
Bartosz Kostka, Jarosław Kwiecień, Jakub Kowalski, Paweł Rychlikowski
IEEE Conference on Computational Intelligence and Games (best paper nominee), pages 181-188, 2017
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Evaluating Chess-like Games Using Generated Natural Language Descriptions
Jakub Kowalski, Łukasz Żarczyński, Andrzej Kisielewicz
International Conference on Advances in Computer Games, Volume 10664 of LNCS, pages 127-139, 2017
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A New Evolutionary Algorithm for Synchronization
Jakub Kowalski, Adam Roman
EvoApplications 2017: Applications of Evolutionary Computation, Volume 10199 of LNCS, pages 620-635, 2017
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General Game Description Languages
Jakub Kowalski
Ph.D Thesis, 2016
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Simplified Boardgames
Jakub Kowalski, Jakub Sutowicz, Marek Szykuła
arXiv preprint, 2016
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Experiments with Synchronizing Automata
Andrzej Kisielewicz, Jakub Kowalski, Marek Szykuła
Implementation and Application of Automata, Volume 9705 of LNCS, pages 176-188, 2016
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Evolving Chesslike Games Using Relative Algorithm Performance Profiles
Jakub Kowalski, Marek Szykuła
Applications of Evolutionary Computation, Volume 9597 of LNCS, pages 574-589, 2016
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Towards a Real-time Game Description Language
Jakub Kowalski, Andrzej Kisielewicz
International Conference on Agents and Artificial Intelligence, Volume 2, pages 494-499, 2016
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Procedural Content Generation for GDL Descriptions of Simplified Boardgames
Jakub Kowalski, Marek Szykuła
arXiv preprint, 2015
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Game Description Language for Real-time Games
Jakub Kowalski, Andrzej Kisielewicz
IJCAI Workshop on General Intelligence in Game-Playing Agents (GIGA), pages 23-30, 2015
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Testing General Game Players Against a Simplified Boardgames Player Using Temporal-difference Learning
Jakub Kowalski, Andrzej Kisielewicz
IEEE Congress on Evolutionary Computation, pages 1466-1473, 2015
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Computing the shortest reset words of synchronizing automata
Andrzej Kisielewicz, Jakub Kowalski, Marek Szykuła
Journal of Combinatorial Optimization, Volume 29, Issue 1, pages 88-124, 2015
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Embedding a Card Game Language into a General Game Playing Language
Jakub Kowalski
Frontiers in Artificial Intelligence and Applications, Volume 264: STAIRS 2014, pages 161-170, 2014
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Game Description Language Compiler Construction
Jakub Kowalski, Marek Szykuła
AI 2013: Advances in Artificial Intelligence, volume 8272 of LNCS, pages 234-245, 2013
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A Fast Algorithm Finding the Shortest Reset Words
Andrzej Kisielewicz, Jakub Kowalski, Marek Szykuła
Computing and Combinatorics, volume 7936 of LNCS, pages 182-196, 2013