I am an Artificial Intelligence researcher mostly interested in creating AI solutions that supplement and extend what we usually call games. This includes developing algorithms that can efficiently play games, especially programming games, which were created to allow AI vs AI competitions; but also General Game Playing, whose goal is to create general AI algorithms able to play any game given its rules. I am also working on applying Procedural Content Generation techniques to create game content, from maps and textures to game rules themselves.
I received my Master degree (in 2011), and Ph.D. degree (in 2017) from the Institute of Computer Science, University of Wrocław (Poland), where I work as a Assistant Professor (Adiunkt).
CV (last update: April 2022)